Alexander McGarrity

Portfolio

Throw Thyself

A physics based 2.5D arena brawler for 2-4 players where you play as Gods and throw yourself at each other.

Roles & Responsibilities

  • Designed combat and level mechanics.
  • Designed and iterated on multiple 2 player and 3-4 player levels.
  • Managed the tasks and timeline within a multi-disciplinary team.
  • Ran daily stand up meetings.
  • Designed and wireframed the UI.
  • Wrote the narrative.
  • Designed and created/selected the sound effects and music.
  • Designed and created the visual effects.

Marvelous Murgo

A short memory match game with a combo system and a fortune telling flair that can be played in VR.

Roles & Responsibilities

  • Designed combo and fortune telling mechanics.
  • Designed prize store metagame system.
  • Managed the tasks and timeline within a multi-disciplinary team.
  • Wrote the narrative.
  • Designed and created/selected the sound effects and music.
  • Designed and greyboxed level.

Detective Saga

A point and click adventure game following a paranormal detective as they try to solve a mysterious murder.

Production For Clients Competition Winner (AIE)

Roles & Responsibilities

  • Wrote the narrative.
  • Wrote all characters and dialogue.
  • Managed the tasks and timeline within a team.
  • Designed and created/selected the sound effects and music.

Roll With It!

A 3D platformer where you play a robot crash landed in a junkyard who needs to collect items to repair their rocket.

Created as part of the 2020 Global Game Jam.

Roles & Responsibilities

  • Rapidly designed, iterated on, and greyboxed level.
  • Designed level mechanics.
  • Wrote narrative.
  • Created level end cinematic.

Sydney, NSW, Australia

About Me

Hi there! My name is Alex and I have an incredible passion for level, encounter, combat, and mechanic/system design, and love to create fun, interactive experiences. I am always looking to improve my skills as a designer and become the best I can be.

When I start a project is my aim is to improve and finish it with a high quality. I believe that every project, regardless of size, can be completed to a high standard and that a clear goal and good time management can see that come true.

My goal is to learn from the best in the industry and become a Creative Director. I want to lead an incredible team of people to make memorable and impactful games that players will remember for years.

Contact

In need of an incredibly passionate game designer or producer with experience in Unity or Unreal? Don't hesitate to get in touch!